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[6.11.2017] - Locations, balance and skills 1.2

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Game client has been updated. All players need to auto-update via Launcher. To get the auto-update, close the game, close Launcher and start it again. If you have problems with auto-update, you can manually download and install the Patcher, it must be unpacked in the folder with the game client, replacing all of the suggested files.

 

Location Aida has been expanded, new territories were added. The total amount of spots on the map has more than doubled. We have one more Hellmaine and new mob Blaze Napin, which has a respawn time of 10 minutes and drops Navy Candy Box.

 

Losttower was left as the only Non-PvP location on the main server. Dungeon, Valley of Loren and Crywolf were fixed and now are actually zones of free PvP. Dark Lord’s Summon ability can no longer teleport phonomans with 15 kills or more to locations: Losstower, Atlans, Tarkan, Icarus, Aida and Kanturu. And when you reach 30 kills you will not be able to continue killing other players on this locations, unless you PK Clear.

 

Combo damage formulas were updated, the current figures now look like this:

DW: ENE + MaxMana/2

DK: STRx1.25 + MaxHP/50

ELF: STR/3 + AGI/2 + ENE/3 + DefenseSuccessRate x3

MG: STR + ENE + MaxMana/4 + MaxHP/50

DL: STR + ENE/2 + COM/2 + AG/2

 

There is a new Elven buff – Ragefull Strikes. It adds extra combo damage for all party members for 60 seconds. The power of the buff depends on the maximum amount of Mana (MaxMana/10) of the elf caster. All elfs receive this skill after completing Marlon quest.

 

Dark Lord’s Critical Damage buff has been enhanced. Now it is dependent on the amount of Command that your character has. Maximum possible gain has more than tripled. The duration of the buff has been reduced and depends on Command. Minimum 60 seconds and maximum 220 seconds with 32k Command.

 

Dark Lord’s Electric Spike skill has been enhanced. Now it deals additional damage equal to 2% HP and 6% Mana of your party members that are in a view range.

 

Mana Shield has been modified, maximum possible absorption percent has been rolled back to 30%, but now you can achieve this value much sooner at 20k Energy and 40k Mana. In addition, we fixed a bug when the maximum duration of the buff was 166 seconds instead of the set 220 at 32k Energy.

 

Dark Wizard’s Nova skill has been significantly buffed. Now it deals enormous amount of damage when you reach the maximum charge at 6 seconds. Be careful with that, it might cause instant kills.

 

Dark Wizard and Magic gladiator also received additional Wizardry Damage, depending on the maximum amount of Mana they have. Formula: Additional Damage = MaxMana/20.

 

When using Teleport ability your Defense Success Rate PvP doubles. It means, that during teleport chance of enemy missing a hit on you increases.

 

The first blow from the Magic Gladiator, if he has not attacked anyone for 10 seconds now deals 300% damage. If MG kills any target, whether it’s a player or a monster, the timer is reset and your next hit will again deal 350% damage.

 

We have increased additional Defense that Elfs and Magic Gladiators gain from Vitality. It should help them survive on the high-rate servers.

 

All Excellent items that are dropped in the game from any sources now have an ultra-low chance of having 4 Excellent options. Yes, your heard it right, now you can get 4opt items in the game, but you should be incredibly lucky. These items will become the rarest in the game.

 

Basic models for character for all classed have been updated, now they look much more refined.

 

It was an update part 1.2, the long-awaited second part with new Ancient sets is in the final stage of development.

 

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