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[28.03.2017] - Changes in Guild Tribute system

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The Guild Tribute system was first introduced in our Phoenix server and turned out to be way more used we ever imagined. And with that, the amount of Tributes that guilds managed to do and use exceeded our even boldest predictions. As a result that led to a great disbalance and a huge advantage for the top guilds as compared to the rest of the servers population. We want to level out this disbalance and give the less powerful guilds a bigger chance for a fair fight.

 

The maximum amount of GTP which can be used by a single guild is now limited to 30. The members of guilds which have more then 30 active tributes right now won’t be able to do new GT until the number of active tributes will get below 30. The limitation will give the opportunity to rest to our most active „tributers” and will give the rest of the guilds a bigger chance to catch up with the top guilds.

 

The increase in Guild Buff from GTP now depends on the amount of members in that guild. The bigger the guild, the less increase in guild buff it will get from each GTP done. That is because the top guilds already get an increase in guild buff due to the achievements done by their members. This will allow the smaller, but very active guilds to compete with the giants and will also make the guild masters to pay more attention to the guilds member list. We hope to increase the rotation of players between guilds which could lead to new guilds who could compete with the already existing guilds.

 

The amount of active tributes will no longer affect the level needed for reset for the guild members. The system was first thought to be as a substitute system for easier starting reset system, which we already implemented on our older servers, to give the new players the boost they need to actually compete. Before the update, this system basically just helped the 2 top guilds to level up their referrals faster but it was no actual good for other players. That is why we are implementing a new, easier starting reset system which will change itself periodically depending on the average amount of achievements done on the whole server. This means that, the older the server gets, the lower the level for first resets will get. As for now, this system is working in test mode on all of our servers, until 10 resets. In the future the system will be customized to fit the needs of each individual server and the number of resets that will be affected will be increased.

 

We are still pursuing our goal to create conditions where there are more than just 2 super powerful alliances on a server. So for that reason, the changes of this update are not final and we are open for your correction suggestions.

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