kulx 14 Posted February 2 (edited) As someone who has invested a lot of time in MU, spending over €40,000 and playing more than 20 characters for tens of thousands of hours, I've identified a few areas that could improve player retention and experience: Quest Revisions: Some quests, particularly those in New Noria and New Devias, should be re-evaluated and adjusted. These quests can frustrate players, causing them to quit or stop playing. Stat Changes: The option to change stats should not be a paid feature. Instead, consider adding a Zen option for changing stats. This is crucial for endgame PvP, as paying 400 bons per month for this feature is simply unreasonable. Account Achievements: Achievements should be transferable between servers. For example, if a player completes achievements on an older server, these should carry over to a new server but at a gradual pace to prevent a power imbalance. For instance, for the first two weeks of a new server, no achievements should be transferred. Afterwards, they should gradually unlock, reflecting the maximum achievements attained on the server. Encouraging old players to engage with new servers requires some coding effort but is worthwhile. Guild Powerlevel Buffs: These buffs should only apply during Castle Siege events. Currently, guild members feel compelled to share accounts with their guild master and assistants to remain competitive in PvP. Furthermore, guild buffs shouldn't apply in regular PvP or when defeating bosses, as this creates significant imbalances in character power. Events like the Castle Siege, as well as daily events such as Lorencia, Devias, and Kanturu, benefit from guild buffs, but other content should not. Edited February 2 by kulx abxd 3 Quote Share this post Link to post Share on other sites
Crаft 1270 Posted February 2 4 часа назад, kulx сказал: As someone who has invested a lot of time in MU, spending over €40,000 and playing more than 20 characters for tens of thousands of hours, I've identified a few areas that could improve player retention and experience: Quest Revisions: Some quests, particularly those in New Noria and New Devias, should be re-evaluated and adjusted. These quests can frustrate players, causing them to quit or stop playing. Stat Changes: The option to change stats should not be a paid feature. Instead, consider adding a Zen option for changing stats. This is crucial for endgame PvP, as paying 400 bons per month for this feature is simply unreasonable. Account Achievements: Achievements should be transferable between servers. For example, if a player completes achievements on an older server, these should carry over to a new server but at a gradual pace to prevent a power imbalance. For instance, for the first two weeks of a new server, no achievements should be transferred. Afterwards, they should gradually unlock, reflecting the maximum achievements attained on the server. Encouraging old players to engage with new servers requires some coding effort but is worthwhile. Guild Powerlevel Buffs: These buffs should only apply during Castle Siege events. Currently, guild members feel compelled to share accounts with their guild master and assistants to remain competitive in PvP. Furthermore, guild buffs shouldn't apply in regular PvP or when defeating bosses, as this creates significant imbalances in character power. Events like the Castle Siege, as well as daily events such as Lorencia, Devias, and Kanturu, benefit from guild buffs, but other content should not. Bad offers really, looks like u played on Bless not enough to understand how all that works. Can u give link for ur main character? Quote Share this post Link to post Share on other sites
unair 24 Posted February 2 7 hours ago, kulx said: spending over €40,000 If this is real, I am speechless. 100% I encourage video games to anyone that's struggling with gambling and casino addiction, but to spend the price of a full option car... You need to stop. 7 hours ago, kulx said: Guild Powerlevel Buffs: These buffs should only apply during Castle Siege events. 100% agree with this. I've played this game since 2004 or 5 and this is the only server where I see that guilds form a cartel or a mafia. When I started playing, in the 1st year I was not able to find a single guild that would accept new commers or noobs, I ended up creating my own guild with 3 noobs in it. Once I got close to 100 RRs I found a guild, but I can't be every day online in the game and they kicked me. Quote Share this post Link to post Share on other sites
kuer 3 Posted February 2 9 hours ago, kulx said: As someone who has invested a lot of time in MU, spending over €40,000 and playing more than 20 characters for tens of thousands of hours, I've identified a few areas that could improve player retention and experience: Quest Revisions: Some quests, particularly those in New Noria and New Devias, should be re-evaluated and adjusted. These quests can frustrate players, causing them to quit or stop playing. Stat Changes: The option to change stats should not be a paid feature. Instead, consider adding a Zen option for changing stats. This is crucial for endgame PvP, as paying 400 bons per month for this feature is simply unreasonable. Account Achievements: Achievements should be transferable between servers. For example, if a player completes achievements on an older server, these should carry over to a new server but at a gradual pace to prevent a power imbalance. For instance, for the first two weeks of a new server, no achievements should be transferred. Afterwards, they should gradually unlock, reflecting the maximum achievements attained on the server. Encouraging old players to engage with new servers requires some coding effort but is worthwhile. Guild Powerlevel Buffs: These buffs should only apply during Castle Siege events. Currently, guild members feel compelled to share accounts with their guild master and assistants to remain competitive in PvP. Furthermore, guild buffs shouldn't apply in regular PvP or when defeating bosses, as this creates significant imbalances in character power. Events like the Castle Siege, as well as daily events such as Lorencia, Devias, and Kanturu, benefit from guild buffs, but other content should not. Quest Revisions: I do agree that there are some quest that are annoying, but those u make an example of are not. most of them are doable without problem, the ones at Bless Arena and bosses are the most difficult ones as u rely on other ppl to do them, or the quest that overlap with achivements.Stat Changes: This is probably the most pay to win server there is, they will try to get money from u in any possible way, so no, they wont change that. if u are top char, u can farm 25bons everytime u want to do a stat change easy, just sell some jewels.Account Achievements: What u are asking is insanly bad, achivements buff.. in my opinion, is the most toxic shit this server haves, they should give bonuses as rewards and thats it, it makes such an imbalance for new players cause it will take so much time to have full achivement on your account ( can easily take years), specially if u are free to play as they have achivements that requires u to buy shits from them. being able to transfer them to other servers will make things even worse.Guild Powerlevel Buffs: is the same as achiuvement buff, but not that bad cause is more easy to get. Quote Share this post Link to post Share on other sites