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Aceituna

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About Aceituna

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  1. Hello rebyata, What is the real spawn time of the mini bosses at swamp? I have the following info from forums, but this is different than the Monsters Glossary. Maybe just a typo on one of these two images? I have also found these bosses spawned at times that they shouldn't be there yet, in many occasions... does anybody know why? Thanks for all your help! Monsters Glossary: Swamp of Peace Monster Level↑ HP↓ Defense↓ Damage↓ Respawn↓ Leaf Snake 133 2200500 6100 100 1 Min Sand Snake 133 2400500 6100 100 1 Min Lilac Snake 133 2800500 6100 100 1 Min Fire Snake 133 2600500 6100 100 1 Min Sapi-Unus 134 3200500 6200 12000 1 Min Sapi-Duo 135 3400500 6200 14000 1 Min Sapi-Tres 136 3600500 6200 16000 1 Min Blaze Knight 137 5200500 6400 24000 1 Min Ice Knight 138 5400500 6400 25000 1 Min Poison Knight 139 5600500 6400 26000 1 Min Thunder Napin 140 4200500 6300 20000 1 Min Poison Napin 141 4400500 6300 21000 1 Min Blaze Napin 142 4600500 6300 22000 1 Min Sapi-Shadow 143 6400500 6500 32000 1 Min Shadow Napin 144 6200500 6500 30000 1 Min Shadow Master 145 6600500 6500 34000 1 Min Moth Queen 148 30200500 6700 42000 30 Min Vulture 148 20200500 6600 40000 30 Min Temple Ogre 149 50200500 7000 48000 6 Hours Shrine Gargoyle 149 30200500 6800 44000 2 Hours Shrine Gremlin 149 40200500 6900 46000 4 Hours Medusa 150 500,500,500.00 10000 97000 13 Hours
  2. Aceituna

    Big ideas

    @BackInBlack thank you!! I really appreciate your support. I hope some of these ideas can be possible sometime. ?
  3. Aceituna

    Big ideas

    Hello rebyata, hope you're doing great! ? This is Kaioz in-game. I have been playing since the former x100 started and then merged with x500. I am enjoying the server pretty much now on Origin x30. It has a lot of things to do, which is the key differenciator when you compare the experience to other private servers. But after several months of gameplay and having burned most of the content, you start running out of thigs to do... So for instance once you're done with all quests, resets, and most of the achievements, there are only a few events during the day that keeps you active: the Bless Arena bosses, and maybe also the 8 hours spawn mobs.... but that's pretty much all the relevant things. And I think much more stuff could be added there. All the things I mentioned above are cool and create good dynamics, but I feel like there should be more random mobs added to the different maps, like the ones at dungeon that spawn very often. I'm suggesting more 'often/random' content, instead of 'timed' content (like the previously mentioned 6-8 hours spawns, i.e. Swamp of Calmness mobs or 25 hours Kundun Relics; which by the way... I think that could be reduced. Maybe 12 hours with less % chance of dropping high grade ACC, in case 12 hours is too low... but definitely 25 hours is too much for anything in the game if we want to increase people's activity (or at least I want ?)). Any addition that can make the world more dynamic would be fantastic. Right now I feel like during the day you have the events we all know about, but then during the evening/late night there is not much to do. I really enjoy the game, I wanna keep doing things, but I feel I can't find anything other than running through Dungeon looking for some ACC+Luck items or looking for the 8 hour spawns at Swamp... I like the mechanic of Happy Pouches, Golden Budge Dragons, Balis, Soldiers, etc. I wish there were more of those kind of mobs. I know of Arkania's Wukongs and such, but in this particular point I'm referring to much better mobs, mobs that not necessarily have to have a spawn time, but rather just randomly spawn in any map of the game, like the Great Dragon, but much more often. Maybe rare ones that drop better boxes (not only box of luck or violets). I think easier ways of getting green ribbon boxes is key, and I feel like adding more things like these mobs, that can keep everyone in the open world trying to find content to do (which also encourages PVP), is very important. Currently the chances of getting green mistery boxes with normal gameplay are so low that lottery is pretty much the meta for top items. I have dropped countless violets and only made up to a green mistery box once. All those chances need to be revised in my opinion. Even if you get a green mistery is very hard to get an item with good options. That's why I think lottery is the only meta. If the chances of good drops or "box upgrading itself" were increased, it would be more balanced. At least that's my opinion; I could be wrong... I wanna know yours. Ok so now I hope you can let me throw out a bunch of random/crazy ideas here... Would it be possible to add randomly-generated portals in the world that randomly take you to a place where you kill waves of mobs, and if succesfully completed you get a good reward? So again... portals, more random mobs across the maps... maybe even shards? I mean crystals that spawn randomly on any map and when you collect X amount, you can craft a green ribbon or blue box? Or whatever? Anyways, bottom-line here is that I wanna go out and maybe suddenly find a cool thing that gives me something meaningful, so that I can make the difference and climb the ladder in another way. I feel like the top players get the very best rewards in the events (which is fine and I support; they deserve good things; they are top players for a reason), but there should also be some random content like the mobs I mentioned, portals, crystals, etc, where ANYONE can walk up to and suddenly get a very cool reward. This will encourage not only low lvl people but also top tier players to be more active. This is also a criticism to the 6-8 hours spawns previously mentioned, any other timed boss like Death King, or any Bless Arena mob. I like those ideas, they are the best, meaning... it's more content to do, but there should also be other mobs that anyone can find that not only strong people can contest (not mobs necessarily, but yet again... just additional content, I really hope this idea is clear). I feel like everytime new content is added, it's aimed for top players, who keep staying ahead of the curve as they are just out of range for anyone to possibly fight them (other than another top player, of course). Not all good content should come down to late game or top tier players, in my opinion; there could also be things available for anyone, but meaningful stuff, not only boxes of luck and violet boxes at most, cause I don't think that will ever encourage people to go out, leave Arkania or they favorite zen-farming spot, become more active and explore the world. And just to finish, here is more stuff I would like to suggest: -Races: from one point of the map to the other. I don't know, but sounds cool ? -Capture the flag or an enemy base: if anybody here played World of Warcraft, anything like those PVP events would be awesome. TDM is cool, but I think we need to innovate more here. -Hide and seek maybe? Something like the GM Search is pretty cool but since it's only once a week, you can't really enjoy it completely. And if you are away at that specific time, you've lost your only chance to play it. An automatic in-game system would solve this... you could have an announcement just like BC or DS and it could be once or twice a day just like TDM. The annoucement would say something along the lines that "Globin is spawning in 3 minutes", and if you find and talk to it, you would get a reward. I'm pretty sure the whole server will be waiting for some event like this to happen some day! I think this will bring a lot of activity on the maps. Cause right now every map is somewhat a no man's land. A friend of mine started playing the game and got surprised of how low activity there is on the maps; they're all dead pretty much... and events like these and others could revive most of them as people will be walking around looking for those portals/mobs mentioned above. I think having these kind of activities is key specially for new people. If new joiners are coming, we want to show them the server is alive, and I believe these little details are key to accomplish that. Otherwise they will just come, kill a few mobs, do a few quests, and quit after seeing there is no interaction from other people whatsoever. -And just to repeat myself here: more rare mobs, crystals/shards that you can collect from the open world to craft cool stuff, portals that take you to random places, etc. This is just a recap as an excuse to paste this lovely image I made. Thank you for reading! Regards
  4. thank you @Ivan Nebraska!!! I appreciate these quick responses. Have a good day!
  5. @untouchabIe thank you for all your answers and sharing those posts as well. Very much appreciated man! and for the rest of you guys reading this topic, I'm still open to more data if you want to share. Thank you all for your help!
  6. Hello rebyata, hope you are doing great! I've been playing for a few years and I have some doubts I never asked. I hope you can help me clarify these things out! 1-Why people have a dash in their names, for instance "-Random" or "-Random-"? What did they do to have such permission? I can't use any symbols in my char names. 2-how do people obtain fenrir of illusion (the golden one)? 3-how do people obtain the special pets? Like the demon for example. It increases damage and defense for like 40%, it's really broken and only a few people have it. 4-what are the benefits of having the castle siege? this one i googled and I know about going in land of trials. But in this server I read that you also get bons? How much do you get? And is there any other rewards for owning the castle? 5-quick one: does rudolf drop at barracks? or the only way to get it is buying with cash points? 6-what is the maximun exp buff you can get in the game? there is seal of healing for 25%, vip for 25% and guild buff for 15%. Is there any other I am missing? 7-last thing and maybe most controversial.... why is there a tax system on web when selling things in market or transferring bons to other people? What is the real objetive/purpose of it? It affects everyone, so what is the point? You could simply sell things at their real price and people wouldn't be making things more expensive just to reach the number of bons that the want to receive. I know that in an ideal world, everything would be just 17% more expensive, but it doesn't work like that, and people increase the prices much more. I mean, if those taxes were used for the server maintenance and such, that could be okay. In any case you could just give 17% less bons when buying them at web, or when voting for the server, or less achievement rewards, and that way you would also cover the cost for the maintenance, admins, etc. But having the tax included when selling items makes so much noise in the market. What do you guys think?
  7. The "Enter" button is greyed-out basically. I have the ring but it's not letting me in. ?
  8. thank you, Witcher! but i have the ring (see screenshot), and the game is not letting me in
  9. Hello rebyata, I have moonstone ring, but the kanturu gate is asking for moonstone pendant, is this true? Does that pendant drop from CC box too? Or is this a bug that needs to be fixed? Two screenshots below:
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