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aistis1990

About Bonus Set Formula

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Hello folks. As Far I understand this Exc item option Number > = > Bonus. But I wish understand how this formula is calculated Because if We take Items with FO that is equal : 6 opt +L =7 per Item.
 As far I see Set bonus is calculated for every item piece except rings/pends/wings. So when you calculate the sum of such items you get : Boots =7 /Pants =7 /Gloves=7 Armor=7/Helm=7/Wpn Slot=7/Shld Slot=7 = 7*7 = 49 Value. My question is : Since it is 49 Value for all classes , MG cannot use helmet and his overall bonus value drops by 7 which makes = 42. 

 So ... does this formula fit everyone the same? or there's slight difference in MG for balancing purposes : because even with TOP gear you have disadvantage.

 Note : 7 stat pts per level = 399 extra pts - 180 = 219 stat points more than other classes. Which truly  in high stat server is a miniscule difference. If anyone can explain me please do so ? Because I think MG is disadvanteged vs other classes by 1/7 .

Edited by aistis1990

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Hello. So, that all info about Set Bonus I have now.

 

Each excellent option = 10 pts

Each luck option = 1 pts

Grade each item : 1,5

Each upgrade lvl = 1 pts

And special additional pts on percents for each classes individual:

DK percent = 0,06

DW percent = 0,01

Elf percent = 0,10

MG percent = 0,20

DL percent = 0,03

So, dat means u must added 10% to Elf standard formula's.

 

Standard formula look like:

Set Bonus = 1*quantity items with Luck + summ of lvls upgrade + grade : 1,5 + options quantity *10 +(1*quantity items with Luck + summ of lvls upgrade + grade : 1,5 + options quantity *10)*class percent

 

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Craft : so many other people could understand could you please write few examples with actual numbers? Not many people can work out formulas when they are just written flat. Thank you very much ❤️

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4 часа назад, aistis1990 сказал:

Craft : so many other people could understand could you please write few examples with actual numbers? Not many people can work out formulas when they are just written flat. Thank you very much ❤️

Yes, sure. I wanted to write a few examples, but I was in a hurry for TDM. Not busy now.

Here are some examples:

1. Obsidian Blade +13+all(5 opt), grade 184. Calculate for BK.

184:1,5+13+1+50+(184:1,5+13+1+50)*0,06=197,866666667 (look at the whole numbers only)

Calculate Set Bonus %:

197 *0,03=5,91%(same, only whole)

 

2. Unicorn Shield +15+all(6 opt), grade 144. Calculate for Elf.

144:1,5+15+1+60+(144:1,5+15+1+60)*0,1=189,2

Calculate Set Bonus %:

189 *0,03=5,67%

 

3. Great Dragon Armor +13+l+4 opt, grade 126. Calculate for BK.

126:1,5+13+1+40+(126:1,5+13+1+40)*0,06=146,28

Calculate Set Bonus %:

146 *0,03=4,38%

 

4. Mayhem Hurricane Set +13+L, grade: 126+102+115+105.

Calculate for MG.

(126+102+115+105):1,5+52+4+(448:1,5+52+4)*0,20=425,6

Calculate Set Bonus %:

425 *0,03=12,75%

 

ps.(Little addition): about whole numbers... U need use "whole numbers" ONLY, after u calculate summ of all items. It means, u must summ set 4-5 items and 1-2(two-one handed) weap, and calculate total set bonus pts. Means, if one of ur swords gives u 3,56%, and second 2,65% u got 6% total(not 5).

Edited by Crаft

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