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[12.03.2024] - Armor adjustments and balance

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New update is out! All players need to auto-update via Launcher. To get the auto-update, close the game, close the Launcher, and start it again. If you have problems with an auto-update, you can manually download and install Patcher, it must be unpacked in the folder with the game client, replacing all the suggested files. During the update, all game windows should be closed.

The characteristics of all existing sets in the game have been updated. The gradation of sets by grade now increases more evenly, and parts of one set now have the same grade. Grade is used to calculate the Set Bonus in the game, to determine the price of crafting, and upgrading on the website, and to calculate the percentage when creating Feather of Condor. The attack speed of all gloves now also increases with grade, reaching 18 for elves and 27 for other classes.

Top sets starting with Dragon Knight received increased Defense and Grade, and these sets also had significantly increased stat requirements. For example, to wear Exc. Seraphim set +15 you will need 9k Agility, and for Hades 10k Energy.

Plate, Great Dragon, and Titan sets are now more suitable for tanks: reduced Strength requirements, increased Vitality requirements, low Attack Speed, and increased Defense in relation to grade.

Valiant, Destroy, and Faith sets are now more suitable for EMG and EE: reduced strength requirements, no Agility requirements, and increased Energy requirements.

To popularize shield wielding all shields for MG have been improved, now they have the highest Defense of all shields in the game. Strength requirements increased, and Agility requirements increased.

The durability of all daggers in the game has been slightly increased. Grade and Defense of Radiant Legendary Shield have been increased. Grade and Defense of the Antique Soul set has been increased in terms of basic characteristics it has become better than Dark Soul. The crafting cost for Dark Scale and Antique Soul sets has been slightly increased.

All characters now have a reduced chance of staggering when taking damage. Elves received the most significant increase of all. These settings were already relevant during the last castle siege.

Ice and Cold (when taking damage from Strike of Destruction) effects duration on DK has been increased for 2 seconds, Ice Arrow for 1 second. Health poison tick effect for DK has been increased from 10 to 12 percent, for DLs from 10 to 11, and for elves it has been reduced from 10 to 9 percent.

Soon we can expect additional debuff effects and new tools to control the movement of enemy characters.

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6 minutes ago, 081694 said:

What is the point of increase Ice effect of Strike of Destruction 😄 

Now there is no staggering while moving and dk as melee class benefited from it greatly. Now we need to nerf his mobility a bit.

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Posted (edited)

Looks good. Any possible grade changes/other changes to violet sword? I don't believe there are many out there. Would be nice to throw pvp option on it on x1

Edited by robbybucks

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6 hours ago, VoteForPepe said:

Not fair towards players with mid-grade sets

There was an error with low-mid sets. Currently in the process of fixing it. By night everything will be adjusted as it should be.

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17 hours ago, robbybucks said:

Looks good. Any possible grade changes/other changes to violet sword? I don't believe there are many out there. Would be nice to throw pvp option on it on x1

Violet sword will stay as is. And it's are item, sold only once on auction on each server (violet with f.o.).

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Overall for the end game are Ancient Sets better than non ancient sets?

What is the advantage to equip non ancient sets? The fact that you can "customize" the options with Reflect, Damage Decrease etc.?

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