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    • Видимо да.
    • Так, Раклион ввели. Посмотрим, что дальше...
    • Сделка проведена успешно.
    • As someone who has invested a lot of time in MU, spending over €40,000 and playing more than 20 characters for tens of thousands of hours, I've identified a few areas that could improve player retention and experience: Quest Revisions: Some quests, particularly those in New Noria and New Devias, should be re-evaluated and adjusted. These quests can frustrate players, causing them to quit or stop playing. Stat Changes: The option to change stats should not be a paid feature. Instead, consider adding a Zen option for changing stats. This is crucial for endgame PvP, as paying 400 bons per month for this feature is simply unreasonable. Account Achievements: Achievements should be transferable between servers. For example, if a player completes achievements on an older server, these should carry over to a new server but at a gradual pace to prevent a power imbalance. For instance, for the first two weeks of a new server, no achievements should be transferred. Afterwards, they should gradually unlock, reflecting the maximum achievements attained on the server. Encouraging old players to engage with new servers requires some coding effort but is worthwhile. Guild Powerlevel Buffs: These buffs should only apply during Castle Siege events. Currently, guild members feel compelled to share accounts with their guild master and assistants to remain competitive in PvP. Furthermore, guild buffs shouldn't apply in regular PvP or when defeating bosses, as this creates significant imbalances in character power. Events like the Castle Siege, as well as daily events such as Lorencia, Devias, and Kanturu, benefit from guild buffs, but other content should not.
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